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Rod Ice Scream (Classic) ADMIN UPDATE!

Rod Ice Scream (Classic) ADMIN UPDATE!

A Roblox experience owned by Educational Game Studio.

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Rod Ice Scream (Classic) ADMIN UPDATE! is a horror experience created on 2024-10-22. It has accumulated 3,854,882 lifetime visits and 464,028 favorites. Currently, 2 users are playing. The game holds a 58% like percentage. The description notes it is a low version of Rod with no jump scares and fixed bugs.

Description (written by the developer; not a statement by this register)

Low version of Rod! No Jump scares! "This is the original of the 2020 Rod game has been released!" Updates: Bugs are Fixed! 4 New Admin!

Last updated by the developer 15 Jun 2026, 04:08 UTC.

2
playing (measured 10 Aug 2026, 16:46 UTC)
3,854,882
lifetime visits
58%
liked (177 👍 / 130 👎)
464,043
favourites (120.4 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin Pass!
1,599 R$
ProAdmin Pass!
599 R$
VIP PASS+
499 R$
Fusion Coil
70 R$
Shield
50 R$
Radar
39 R$
Regen Coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Rod Ice Scream Part 1! (Classic) · welcome2,382,015 · 0.00% win
You got Caught by Rod! · other520,593 · 0.00% win
You played Christmas Event 2025! · social66,458 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3758no change
14 Aug 2026, 03:3758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.