RPG: Hell Edition (The Finale)
A Roblox experience owned by Existing Studios!.
RacingENboss rushhorrorlore
Description (written by the developer; not a statement by this register)
Welcome to HELL.. You don't know how you got here, but you do know there is a lot of work to be done. Escape, Discover the Eternal homes of the souls being tortured there. Learn of their backstorys. SLAY THEIR EXISTENCES. Join community server to suggest stuff that will 100% be looked at! Red solo cup 55+ Bosses In-game Currently! This game is not susceptible to people with epilepsy In Tribute To Eye Piercing RPG and UTMM Games The Community Has Been Stuck With For So Long -- Coder: Noxmirr Head Coder: Goldity Worst Case Dev: Spec Vfx Artist: Random Gamegap: General Coding Coder: A1 Co-owner/Coder: TG Owner/Coder/JackOfMostTrades: ExistingExistence Sub-zero: Some art stuff Modeler: Jeff Developer: Bread Icon: benjaxd3633 Tester: Clash Builder: Arminos Styx: EX Developer/Ui Designer Trial Builder: TrulyRemembered my dog is best
Last updated by the developer 26 May 2026, 06:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.