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NO NOOBS OBBY

NO NOOBS OBBY

A Roblox experience owned by -Quit Empire-.

ObbyENparkourhigh difficultytower climbing

NO NOOBS OBBY is an obby genre experience created on 2024-10-23. It records 8,369,531 lifetime visits and 785,655 favorites. Currently, five users are playing. The experience holds a 70% like percentage. Tags include adventure, difficulty chart, parkour, and challenging.

Description (written by the developer; not a statement by this register)

Are you ready NO NOOBS OBBY? An electrifying obby adventure with a whopping 180 total stages of ascending difficulty! Can you rise above the challenge and emerge as the undisputed Obby Master? Not even 1% will complete this, Good luck.. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) Tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, win, cry.

Last updated by the developer 21 Nov 2025, 18:02 UTC.

5
playing (measured 10 Aug 2026, 17:15 UTC)
8,369,531
lifetime visits
70%
liked (14,615 👍 / 6,235 👎)
787,203
favourites (94.1 per 1k visits)
23 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Flying Cloud
749 R$
Fusion Coil
249 R$
Taser
199 R$
Gravity Coil
149 R$
Easy Mode
99 R$
Speed Coil
99 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,065,722 · 100.0% win
Completed 20 Stages! · progression4,160,222 · 100.0% win
Completed 40 Stages! · progression2,768,432 · 100.0% win
Completed 60 Stages! · progression1,876,176 · 80.7% win
Completed 80 Stages! · progression1,269,551 · 59.0% win
You Played With a Friend! · social1,051,348 · 39.8% win
Welcome Back! · welcome889,984 · 52.8% win
Completed 100 Stages! · progression865,716 · 49.7% win
Completed 120 Stages! · progression520,812 · 26.1% win
Completed 140 Stages! · progression177,081 · 11.8% win
Completed 160 Stages! · progression46,423 · 1.9% win
Completed 180 Stages! · progression9,343 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked1 November 2026 — 70 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:3870no change
22 Oct 2026, 21:3770no change
12 Oct 2026, 21:3670no change
2 Oct 2026, 21:3670no change
22 Sept 2026, 21:3570no change
12 Sept 2026, 21:3470no change
2 Sept 2026, 21:3370no change
23 Aug 2026, 21:3270no change
13 Aug 2026, 21:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.