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NO NOOBS OBBY

NO NOOBS OBBY

A Roblox experience owned by -Quit Empire-.

ObbyENparkourhigh difficultytower climbing

NO NOOBS OBBY is an obby genre experience created on 2024-10-23. It records 8,369,531 lifetime visits and 785,655 favorites. Currently, five users are playing. The experience holds a 70% like percentage. Tags include adventure, difficulty chart, parkour, and challenging.

Description (written by the developer; not a statement by this register)

Are you ready NO NOOBS OBBY? An electrifying obby adventure with a whopping 180 total stages of ascending difficulty! Can you rise above the challenge and emerge as the undisputed Obby Master? Not even 1% will complete this, Good luck.. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) Tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, win, cry.

Last updated by the developer 21 Nov 2025, 18:02 UTC.

5
playing (measured 10 Aug 2026, 17:15 UTC)
8,369,531
lifetime visits
70%
liked (14,545 👍 / 6,217 👎)
785,916
favourites (93.9 per 1k visits)
23 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
749 R$
Flying Carpet
749 R$
Fusion Coil
249 R$
Taser
199 R$
Gravity Coil
149 R$
Easy Mode
99 R$
Boombox
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,045,209 · 100.0% win
Completed 20 Stages! · progression4,148,138 · 100.0% win
Completed 40 Stages! · progression2,759,995 · 100.0% win
Completed 60 Stages! · progression1,869,945 · 97.8% win
Completed 80 Stages! · progression1,265,029 · 76.4% win
You Played With a Friend! · social1,048,135 · 40.4% win
Welcome Back! · welcome885,437 · 66.9% win
Completed 100 Stages! · progression862,346 · 55.7% win
Completed 120 Stages! · progression518,607 · 36.4% win
Completed 140 Stages! · progression176,179 · 16.9% win
Completed 160 Stages! · progression46,174 · 6.0% win
Completed 180 Stages! · progression9,311 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3270no change
13 Aug 2026, 21:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.