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[🔥UPD] DEMON SLAYER OUTFITS

[🔥UPD] DEMON SLAYER OUTFITS

A Roblox experience owned by Catalog Stars.

RoleplayENanime cosplayavatar customizationDemon Slayer IP

DEMON SLAYER OUTFITS is a roleplay experience created on 2024-10-23. The game records 1,905,873 lifetime visits and 212,920 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The experience features exclusive cosplays from the Kimetsu no Yaiba series.

Description (written by the developer; not a statement by this register)

👍 New Update @100 Likes! ✨ Welcome to Demon Slayer Outfits ✨ 🗺️ Explore 120+ exclusive cosplays from Kimetsu no Yaiba, like Tanjiro, Yoriichi, Nezuko, Inosuke, Kyojuro Rengoku, Giyu, and more! 💕 All outfits are handcrafted for true Demon Slayer fans! 🛒Find designs inspired by characters like Kokushibo, Akaza, Inosuke, Zenitsu, Muichiro, Shinobu and use them in any Roblox game! 🛍️ Customize your avatar with outfits from the Demon Slayer anime and manga! 📖 Get the look of the strongest Hashiras and Upper Moon Demons! ✅ Outfits are instantly added to your inventory for use across all roblox games! ⚠️ Alert: Some outfits are based on manga characters, be mindful of spoilers! If you love Project Slayers, Demon Blade, Demonfall, Demon Soul Simulator, Rogue Demon, this is the perfect game for you! Inspired by Anime Design and Jujutsu Outfits.

Last updated by the developer 1 Aug 2025, 18:05 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
1,905,873
lifetime visits
89%
liked (1,255 👍 / 163 👎)
212,920
favourites (111.7 per 1k visits)
23 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🔥 Welcome! · welcome865,264 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.514 August 2026 — 88 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0089+1
14 Aug 2026, 09:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.