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SIADP V2 - Development Branch

SIADP V2 - Development Branch

A Roblox experience owned by Somewhere In A Distant Group.

RoleplayENroleplaystory-drivensandbox

Description (written by the developer; not a statement by this register)

Today is a new day. You’ve finally made a decision, a decision to enter this experience and put your character through its restrictions and story. You may shape your own beliefs, create your own story, and forge your own individuality. This world of sand and cacti may be small, albeit its possibilities are endless. But you are not the first to walk among these isles. There is a greater story to be told, one you may choose to become a part of. Whether you rise and prosper, or fall to desecrate. So we welcome you with open arms, and embrace you into our fine establishment. And when you arrive, you’ll find that you, too, had always belonged… Somewhere in a Distant Place.

Last updated by the developer 6 Aug 2026, 19:45 UTC.

0
playing (measured 11 Aug 2026, 10:05 UTC)
1,123
lifetime visits
80%
liked (12 👍 / 3 👎)
6
favourites (5.3 per 1k visits)
23 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Witching Hour
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GRASS · collection14 · 0.00% win
MISTER MONEYBAGS · collection11 · 0.00% win
ACT OF VIOLENCE · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.