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BLIND OBBY

BLIND OBBY

A Roblox experience owned by onödiga games.

ObbyENobstacle coursedarkness mechanicpuzzle platformer

Description (written by the developer; not a statement by this register)

Press E or Tap Button to Blink 👁️ Welcome to Blind Obby! 🚶‍♂️ Navigate through a challenging obstacle course—but there's a catch! You can't see unless you time your presses just right. Stay focused and rely on your instincts! ⏳ Time your jumps, memorize the path, and reach the end without falling into the void! 🌟 [UPDATE 1] New Levels Added! Can you complete them in total darkness? ⚠️ Will you master the art of seeing in the dark? Found a bug? Join the group and post it in the wall or join our communications server

Last updated by the developer 28 Jun 2026, 10:05 UTC.

0
playing (measured 12 Aug 2026, 17:08 UTC)
10,656
lifetime visits
54%
liked (13 👍 / 11 👎)
10
favourites (0.9 per 1k visits)
23 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vision
599 R$
Flying Carpet
249 R$
Speed Coil
199 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game · welcome9,604 · 0.00% win
Finished Tutorial Stages · progression1,368 · 0.00% win
Finished Easy Stages · progression237 · 0.00% win
Finished Moderate Stages · progression47 · 0.00% win
Finish Hard Stages · progression16 · 0.00% win
Finish Difficult Stages · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.