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the bar downstairs

the bar downstairs

A Roblox experience owned by liquescimus.

Social & hangoutENsocial hangoutbar themejazz atmosphere

Description (written by the developer; not a statement by this register)

roblox's new policy regarding facial verification to chat is severe overreach and will cripple its playerbase as well as discourage many developers, including myself, from continuing on this platform this game was based entirely around social interaction and nothing more, and when their policy rolls out, will demolish all my projects' potential playerbase roblox listens to investors, not the community, not even the people who have been here since the start i will no longer work or release on any liquescimus projects until this policy is repealed and roblox acknowledges the hundreds of thousands of developers they are mistreating --- a small casual bar meant to accompany you throughout the night venture downstairs and stick around for a while, enjoy a cozy warm atmosphere accompanied by some smooth jazz hang out with your friends, meet new people, or just relax join the group for a cheeseburger 🍔 private servers are free

Last updated by the developer 22 Nov 2025, 23:57 UTC.

0
playing (measured 25 Aug 2026, 10:06 UTC)
1,497
lifetime visits
94%
liked (32 👍 / 2 👎)
51
favourites (34.1 per 1k visits)
24 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 10:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome780 · 0.00% win
100 minutes · progression32 · 0.00% win
1000 minutes · other4 · 0.00% win
10000 minutes · other0 · 0.00% win
25000 minutes · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.