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Trollge Incident: Another Universe [EASTER]

Trollge Incident: Another Universe [EASTER]

A Roblox experience owned by TIAU.

SimulatorENTrollgeCollectionPVP

Trollge Incident: Another Universe [EASTER] is a simulator experience created on October 24, 2024. The game has accumulated 1,849,516 lifetime visits and maintains a 77 percent like percentage. Currently, 56 players are active. The title holds 2,389 favorites. It features gameplay elements including boss fights, player trading, and PvP interactions within the Trollge genre.

Description (written by the developer; not a statement by this register)

TI:AU, A Trollge-Genre game where you collect up to 100+ unique trolls! Fight epic-bosses! Trade with other players! Engage in PVP with other players! Open up the chests that fall out of the sky to unlock many rare items! You can also Fish & Mine to easily become the richest in this game! Private-Servers are free! COMMANDS (Prefix !): !low !openall (Opens up all the chests in your inv) !trade (Player) (Both must use command on each-other) !filter (ItemName) !clearitems !check (Player) Inspired by TUI! (Trollge Universe Incident) Tags: Trollge, Troll, Fighting, Trollge Incident, Trollge Universe, Incident Trollge, Trolling

Last updated by the developer 10 Aug 2026, 16:06 UTC.

56
playing (measured 10 Aug 2026, 18:52 UTC)
1,849,516
lifetime visits
77%
liked (1,214 👍 / 360 👎)
2,426
favourites (1.3 per 1k visits)
24 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:5244first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GREEN PICKAXE
400 R$
rgb nametag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO TI:AU! · welcome221,537 · 18.6% win
Green Egg - 4/10 · collection23,334 · 6.5% win
Beautiful Day · other20,218 · 6.1% win
Classic Egg - 1/10 · collection19,996 · 6.3% win
Alpha Tester! · other18,653 · 0.00% win
Progression · progression16,749 · 3.3% win
First Visit · welcome15,478 · 3.6% win
100K EVENT · social9,843 · 0.00% win
Yellow Egg - 5/10 · collection8,670 · 3.3% win
Blue Egg - 3/10 · collection8,595 · 2.8% win
The Experience Of Lighting · other7,933 · 2.8% win
Troll Egg - 6/10 · collection6,815 · 2.5% win
Red Egg - 2/10 · collection6,738 · 2.4% win
Egg Egg - 7/10 · collection6,428 · 2.8% win
Maybe It's Better This Way. · other6,055 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:2377no change
14 Aug 2026, 10:2277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.