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Toilet Isekai

Toilet Isekai

A Roblox experience owned by Yingjie's Experiences.

RoleplayENTouhou ProjectSkibidi ToiletIsekai

Description (written by the developer; not a statement by this register)

You are late for your assignment. You and 3 of your friends decided to make a last-minute dive into the assignment before the deadline. Unfortunately, you accidentally died while doing the assignment. When the goddess confronted you, she gave you 2 options. You chose to be sent to Gensokyo. Unfortunately, this Gensokyo feels wrong... Touhou Project is made by ZUN Skibidi Toilet is made by DFB NOTICE: Most of the characters I use are not original. Use the in-game character wiki for credits.

Last updated by the developer 13 Mar 2025, 18:05 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
138,308
lifetime visits
62%
liked (211 👍 / 129 👎)
323
favourites (2.3 per 1k visits)
24 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A new world. · welcome9,138 · 0.00% win
Keine, what is that? · other5,584 · 0.00% win
Death · other3,187 · 0.00% win
Ending 1 - Permanent Paralysis · progression1,913 · 57.1% win
Get Flushed. · other1,912 · 0.00% win
Who did you "borrow" this drill from, Camerawitch? · other765 · 0.00% win
Cuz it's payday! · other729 · 0.00% win
Meow! · other546 · 0.00% win
Call of Clandestiny · other333 · 0.00% win
Blacksmith · other309 · 0.00% win
Abandonment isn't an excuse for poison. · other265 · 0.00% win
Alchemist · other264 · 0.00% win
Ending 2 - Quick Resolution · progression215 · 0.00% win
Not today. · other174 · 0.00% win
You like it now huh!? · other152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked25 August 2026 — 62 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:1662no change
15 Aug 2026, 08:1562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.