Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🎅 Christmas Obby

🎅 Christmas Obby

A Roblox experience owned by Koolidin's Obbys.

ObbyENChristmasObbyPlatformer

🎅 Christmas Obby is an obby experience created on 2024-10-24. It features 100 stages. The game has accumulated 4,099,105 lifetime visits and 2,231 favorites. Currently, 0 users are playing. The title holds a 75% like percentage.

Description (written by the developer; not a statement by this register)

🎄 Welcome to the Christmas Obby! Run and jump through this easy Christmas-themed platformer obby! 🎄 ❄️ Join https://www.roblox.com/communities/35116683/Koolidins-Obbys#!/about group for a snowball gear! 🎁 Reach the end to unlock the badge for winner! ☕ Play with a friend and win together! Stage Count: 100

Last updated by the developer 27 Jan 2026, 15:33 UTC.

0
playing (measured 11 Aug 2026, 02:36 UTC)
4,099,105
lifetime visits
74%
liked (205 👍 / 71 👎)
2,234
favourites (0.5 per 1k visits)
24 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Magic Carpet
149 R$
OP Grappler
45 R$
OP Speed Coil
35 R$
OP Gravity Coil
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Christmas Obby! · welcome2,495,352 · 0.00% win
You Reached Stage 25 · progression888,663 · 0.00% win
You Reached Stage 50 · progression523,923 · 0.00% win
You Reached Stage 75 · progression338,899 · 0.00% win
You Made it to the End! · progression264,979 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.514 August 2026 — 75 % liked3 October 2026 — 74 % liked14 August 20263 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 03:2074-1
14 Aug 2026, 03:0975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.