Heist n Hideout
A Roblox experience owned by Heist n Hideout.
RoleplayENcops vs robbersheistroleplay
Heist n Hideout is a Roblox experience in the roleplay genre, created on 2024-10-24. The game currently has 1 player and 4,536,841 lifetime visits. It holds 27,010 favorites and a 74% like percentage.
Description (written by the developer; not a statement by this register)
🌟 Welcome to Heist N Hideout! 🌟 Dive into an action-packed cops vs. robbers adventure! Choose to be a criminal, pulling off daring heists, stealing valuable loot, and upgrading your safehouse. Or become a police officer, patrolling the city to stop criminals and uphold the law. 🕵️ Choose Your Role: Criminals: Plan heists, steal loot, and escape the cops. Customize your safehouse, unlock powerful vehicles, and upgrade your arsenal. Police: Chase down criminals, protect the law, and use advanced tools and vehicles to catch robbers. 💥 Explore Locations: Bank, Museum, Power Plant, Safehouse, and more exciting heist locations! 🚨 Game Features: Heists, thrilling chases, safehouse upgrades, economy, exclusive skins, and multiplayer fun. ✨ New Updates Coming Soon! Stay tuned for new content, including heist locations, vehicles, and game modes. Produced by NadzRoblox & Tazuk
Last updated by the developer 27 Apr 2026, 22:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:22 | 74 | no change |
| 14 Aug 2026, 02:21 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.