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[🔊🃏] Liar's Room

[🔊🃏] Liar's Room

A Roblox experience owned by QuickUp.

MinigamesENcard gamebluffingsocial deduction

[🔊🃏] Liar's Room is a minigame experience created on 2024-10-25. It currently has 6 players online and 923,555 lifetime visits. The title holds 19,789 favorites and a 76% like percentage. Players take turns placing cards face down, declaring their type, and challenging others. The last person remaining at the table wins.

Description (written by the developer; not a statement by this register)

[NEW] 🃏💥🔫 take turns placing cards face down and declaring them as a specific type. Others can either accept the claim or call "Liar!" If the claim is false, the liar is penalized; if true, the challenger faces the penalty. The goal is to outlast others through bluffing and spotting lies. Last person at the table wins! Currently only Liar's Deck game-mode is implemented, more game-modes will be released later. 🎮 How to Play: - Join a Game: Approach any available table and queue up. - Once enough players have joined, the game begins. Use your wits and tactics to navigate through each round. 🛠️ Development Note: This game is a solo development project, created fully by 1 person. While I've tried to make the game a smooth experience, you may encounter bugs. Please report any issues asap so I can fix them. 🖥️📱Currently only mobile and PC is supported, console support will come at a later point. 📷 Max graphics recommended. Inspired by: Liar's Bar, Spin Down, and Breaking Point.

Last updated by the developer 21 Nov 2024, 23:28 UTC.

6
playing (measured 12 Aug 2026, 04:32 UTC)
923,555
lifetime visits
75%
liked (625 👍 / 204 👎)
19,948
favourites (21.6 per 1k visits)
25 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! ⭐
149 R$
x2 Cash
99 R$
Faster Wheel Spin!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome531,689 · 100.0% win
Pro Liar! · other57,490 · 15.9% win
Go Big Or Go Home! · other40,952 · 10.1% win
First Blood · other176 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:1775-1
24 Aug 2026, 16:1876no change
14 Aug 2026, 16:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.