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Toy Tycoon πŸŽ‰

Toy Tycoon πŸŽ‰

A Roblox experience owned by Mighty's Toy Factory.

TycoonENfactory managementpvp combattoy creation

Toy Tycoon πŸŽ‰ is a tycoon experience created on 2018-05-26. It has accumulated 13,244,791 lifetime visits and 80,162 favorites. The game holds a 72% like percentage. Currently, zero players are active. Developed by MightyLoopy, the title focuses on toy creation and factory customization within the Roblox platform.

Description (written by the developer; not a statement by this register)

πŸ‘ ⭐ Don't forget to leave a THUMBS UP and a FAVORITE to support the development of this game! β­πŸ‘ 🌟Join this group for 1000 FREE CASH in game! 🌟 https://www.roblox.com/My/Groups.aspx?gid=4150592 βš”οΈ Fight other players πŸš— Create toys 🎨 Customise your factory πŸ’° Own the biggest tycoon! πŸŽ‰ Join the group for updates! πŸŽ‰ https://www.roblox.com/My/Groups.aspx?gid=4150592 🎊 Follow the Developers on Twitter for updates! 🎊 Developed by MightyLoopy

Last updated by the developer 14 Mar 2022, 20:54 UTC.

0
playing (measured 10 Aug 2026, 16:16 UTC)
13,244,791
lifetime visits
72%
liked (9,581 πŸ‘ / 3,802 πŸ‘Ž)
80,160
favourites (6.1 per 1k visits)
26 May 2018
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Cash
500 R$
Rocket Launcher
475 R$
Minigun
450 R$
Illumina
350 R$
Double Delivery Value
325 R$
VIP
325 R$
Double Delivery Frequency
300 R$
Boombox
150 R$
Double Speed
125 R$
Double Health
75 R$
Double Jump
75 R$
Coloriser
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome6,185,237 Β· 0.00% win
10k! Β· progression1,993,029 Β· 0.00% win
50k! Β· other772,096 Β· 0.00% win
Finished Β· progression514,979 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 β€” 72 % liked23 August 2026 β€” 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3472no change
13 Aug 2026, 18:3472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.