[BETA] Garbage Airhorn English 2
A Roblox experience owned by IDB Studios Indonesia.
SimulatorENbus drivingindonesian themevehicle simulation
[BETA] Garbage Airhorn English 2 is a simulator experience created on 2024-10-25. The title records 877,413 lifetime visits and holds a 70% like percentage. It currently has 292 favorites. The description notes the game features a bus driving mechanic within an Indonesian-themed environment. The developer states the content is limited and performance may vary across devices.
Description (written by the developer; not a statement by this register)
Garbage Airhorn Indonesian 2 is a bus driving game with a typical Indonesian atmosphere. The game presents a fairly detailed bus model and an artificial map inspired by the chaotic and dense tracks like in the real world. Currently, the bus is still limited. There will be more buses and additional content in the next update. Like the game? Don't forget to like it. Don't want to be disturbed by other players? Create a private server, for free. Note: This game is still in development. The content isn't that much, and the performance may not be stable on all devices. It's recommended to use automatic graphics settings. At the moment, we're still trying to optimize. Shutdown = UPDATE Latest Changelog: Bug Fixes New bus added Some stationary buses now have interiors New Free Camera (PC only, press Shift+P) Control: W, A, S, D: Driving H: Horn L: Vehicle Lights Z: Left-handed X: Hazard Light C: Be right F: On/Touch Codes: Yuhu!
Last updated by the developer 10 May 2025, 13:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.