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Hard Wallhop tower

Hard Wallhop tower

A Roblox experience owned by 펌글의 개발소.

ObbyENwallhopobbyskill-based

Hard Wallhop tower is an obby experience created on 2024-10-25. It has recorded 6,029,869 lifetime visits and 3,692 favorites. Currently, 89 users are playing. The title holds a 25% like percentage. The description mentions wall hopping, flicks, and dance clips.

Description (written by the developer; not a statement by this register)

Wallhop? Yeah This is Wall hop Holly! *This game includes flick, dance clip obby skill blabla etc

Last updated by the developer 3 Jul 2026, 13:57 UTC.

89
playing (measured 12 Aug 2026, 16:00 UTC)
6,029,869
lifetime visits
25%
liked (1,033 👍 / 3,023 👎)
4,166
favourites (0.7 per 1k visits)
25 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:0014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Super Admin
2,499 R$
HD Admin
1,699 R$
VIP
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome (_ _) · welcome2,353,100 · 100.0% win
Complete Very Easy Challengq! · progression374,034 · 29.2% win
Complete Easy Challenge! · progression96,724 · 9.6% win
Clear! Wow Thanks for playing my game · welcome27,842 · 2.0% win
Complete Hard Challenge! · progression10,651 · 2.6% win
Complete Extreme Challenge! · progression5,129 · 0.50% win
Complete very hard challenge! · progression4,316 · 0.70% win
??? · other1,657 · 0.10% win
You Got a Bonus Stage!! · progression341 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2514 August 2026 — 25 % liked24 August 2026 — 25 % liked3 September 2026 — 25 % liked13 September 2026 — 25 % liked23 September 2026 — 25 % liked3 October 2026 — 25 % liked13 October 2026 — 25 % liked23 October 2026 — 25 % liked2 November 2026 — 25 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:1725no change
23 Oct 2026, 00:1625no change
13 Oct 2026, 00:1625no change
3 Oct 2026, 00:1525no change
23 Sept 2026, 00:0825no change
13 Sept 2026, 00:0825no change
3 Sept 2026, 00:0725no change
24 Aug 2026, 00:0725no change
14 Aug 2026, 00:0725first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.