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Titanic: The Last Destination [Beta]

Titanic: The Last Destination [Beta]

A Roblox experience owned by Recorder Productions.

SimulatorENhistorical simulationsurvivaleducational

Description (written by the developer; not a statement by this register)

Titanic: The Last Destination Can you survive the sinking off the ill fated ship the R.M.S Titanic, Board the ship, buy a room and survive the sinking This game was created with the intention of it being a educational game ------+=====+=====+------ Update log: N/A Upcomming Updates: N/A ------+=====+=====+------ Special thanks to: RealDanielDoesStuff ------+=====+=====+------ t3gs: Titanic, Britannic, Olympic, Gigantic, Sinking ship Simulator, Funnel, Collapse, Sinking boat, Boat, Grand Staircase, Bowling, realistic Sinking Ship 🏡RP singking titenic sip schip 🚢 ⚓ 🛳️ 🔱 fun nice cool

Last updated by the developer 27 Jun 2026, 09:17 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
290,801
lifetime visits
69%
liked (253 👍 / 112 👎)
986
favourites (3.4 per 1k visits)
25 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Captain
249 R$
First Officer
195 R$
Crew
149 R$
Wireless Operator
99 R$
Musician
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG Badge · other143,293 · 100.0% win
Welcome! · welcome143,188 · 100.0% win
Public Testing! · other82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.515 August 2026 — 70 % liked4 September 2026 — 69 % liked24 September 2026 — 70 % liked14 October 2026 — 69 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 05:3469-1
24 Sept 2026, 05:3270+1
4 Sept 2026, 03:3469-1
15 Aug 2026, 01:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.