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Naruto RNG

Naruto RNG

A Roblox experience owned by Reos group sigma.

SimulatorENanimeroguelikepvp

Description (written by the developer; not a statement by this register)

Welcome to Naruto RNG! Get Weapons, Find Coins, Pvp Or Pve! With many different Naruto Characters, this game is inspired by Naruto. Sail across the seas! Do different Quests! Defeat Bosses and get boss drops! CURRENT MAX SPEED is 140! CURRENT MAX HEALTH is 1M (health saves when you leave)! CURRENT MAX COINS: INF!

Last updated by the developer 11 Mar 2026, 22:10 UTC.

0
playing (measured 23 Aug 2026, 20:20 UTC)
12,211
lifetime visits
64%
liked (14 👍 / 8 👎)
21
favourites (1.7 per 1k visits)
25 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
150 R$
Infinite Access (beta)
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,295 · 0.00% win
Brought The Kusangi · collection792 · 0.00% win
Speed Boost · other184 · 0.00% win
Kunai · collection155 · 0.00% win
You Met An Owner! · other70 · 0.00% win
Brought the Samehada! · collection18 · 0.00% win
Dash Ability · other15 · 0.00% win
Fire Fly · other8 · 0.00% win
Brought A Katana · collection7 · 0.00% win
Brought The Green Sword! · collection6 · 0.00% win
LaserGun achieved · other6 · 0.00% win
Brought the Sword Of Fire! · collection5 · 0.00% win
Pains/Nagatos Rinnegan · other4 · 0.00% win
Crows Clone Technique Obtained · collection4 · 0.00% win
Barrier Jutsu Obtained! · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646765.523 August 2026 — 67 % liked2 September 2026 — 64 % liked23 August 20262 September 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2364-3
23 Aug 2026, 20:2167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.