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(Discontinued) Adventures of Forellia

(Discontinued) Adventures of Forellia

A Roblox experience owned by The Celestial Realms.

AdventureENfantasyexplorationloreverse

Description (written by the developer; not a statement by this register)

Adventures of Forellia has been discontinued due to greater development resources being required for other projects, among other reasons. Other Loreverse projects such as LoreKnights and Telloros In Dispute are still in active development. --- Adventure through the land of Forellia, embarking on expeditions to counter threats old and new. Explore by yourself, or with friends! Current adventure amount: 3 (demo 2 release) This game is open for bug testing and community feedback. Credits: @Tesco_Exe @Neorca @Kotarouu_u @Buzzyy_Bee @Aquilamos @Caelum @Aequitas @Bloxxa Audio Credits: @adoptmefan111235 @bk52540

Last updated by the developer 9 Jun 2026, 13:26 UTC.

0
playing (measured 10 Aug 2026, 15:13 UTC)
20,413
lifetime visits
91%
liked (107 👍 / 11 👎)
192
favourites (9.4 per 1k visits)
25 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:130first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Labyrinth Explorer · progression306 · 0.00% win
Conqueror of the Stronghold · progression151 · 0.00% win
Woodland Warrior · other65 · 0.00% win
Draconic Duelist57 · 0.00% win
Undead Obliterator · other39 · 0.00% win
Vanquisher of Evil · progression34 · 0.00% win
Sacred Defender · other26 · 0.00% win
Doomsayer · other21 · 0.00% win
Annihilator of Cultists · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.