Sonic Simulator
A Roblox experience owned by Project Infinite Group.
SimulatorENSonic the HedgehogPhysics SimulationSkatepark
Description (written by the developer; not a statement by this register)
A Physics Demonstration for Sonic Eclipse Online Map Used: Adio Skatepark, modified to include tracks and all that stuff. Credit to InkBleed for the original map. --[Game Controls]-- MOVEMENT - WASD Keys/Control Stick Pretty self explanatory, you can move in any direction. HOMING ATTACK - Spacebar/A Button while airborne You can use this to dash forward or hit a nearby enemy. SPIN DASH - Tap or Hold E Key/B Button, then release You can build up your momentum and start rolling at super speed. You can also tap mid-roll to cancel early, use with extreme care. GRINDING - Jump onto a rail While grinding, you can jump (A Button) or crouch to accelerate (E Key/B Button). Use the WASD Keys/Control Stick and press the jump button to rail switch.
Last updated by the developer 20 Aug 2025, 06:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 17:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.