Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
B: Rebirth

B: Rebirth

A Roblox experience owned by Tynezz Games.

TycoonENpower fantasyprogressionsocial status

B: Rebirth is a tycoon experience created on 2018-05-26. The game has accumulated 60,258,770 lifetime visits and 413,426 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

New Game! https://www.roblox.com/games/15423741735/ B: Rebirth is a game where you can become someone important. You can be someone strong, known and respected. Train your top, become stronger, become number one! * If you were banned unfairly, you should be unbanned in new servers.

Last updated by the developer 31 Mar 2024, 19:05 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
60,258,770
lifetime visits
90%
liked (112,283 👍 / 12,653 👎)
413,183
favourites (6.9 per 1k visits)
26 May 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:365first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Left Spin
1,500 R$
PREMIUM
800 R$
Custom Tag
500 R$
VIP
300 R$
Crazy Victory Dance
250 R$
Bey Spirit
125 R$
Running Shoes
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze Rank · other2,675,382 · 3.1% win
Silver Rank · other507,390 · 3.1% win
Gold Rank74,305 · 0.00% win
Defeat D. Mathew Lileo · progression54,988 · 0.00% win
Platinum Rank · other29,101 · 0.00% win
Diamond Rank · progression12,814 · 0.00% win
Mystic Rank · other6,976 · 0.00% win
Eternal Rank · other4,848 · 0.00% win
Champion Rank · progression3,563 · 0.00% win
Round 1 · progression1,002 · 0.00% win
Round 2 · progression432 · 0.00% win
Round 3 · progression197 · 0.00% win
Round 4 · progression86 · 0.00% win
Round 5 · progression40 · 0.00% win
Round 6 · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1990no change
22 Oct 2026, 14:1890no change
12 Oct 2026, 14:1790no change
22 Sept 2026, 14:0890no change
12 Sept 2026, 14:0690no change
2 Sept 2026, 14:0390no change
23 Aug 2026, 14:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.