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Yeti's RNG

Yeti's RNG

A Roblox experience owned by Yettii.

SimulatorENRNGaura collectionleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Yeti's RNG, a true test of your luck! 🍀 This game is a passion project that I have been working on for awhile, I hope you enjoy :) [ IMPORTANT ] ・For the best experience, please turn on Maximum Graphics. Some auras and cutscenes will not look the same on lower settings! [ INFO ] ・ Unlike other RNG games, many auras are found outside of rolling! But it's up to you to figure out how to get them :) ・ Craft upgrades and climb the leaderboards! ・ Auras can ONLY be found in their native biomes! [ CREDITS ] ・Creator: @Or1ngo (Yettii) ・Aura Creators & Music: All are listed in-game via the index!

Last updated by the developer 20 Jun 2026, 23:05 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
187,843
lifetime visits
91%
liked (1,562 👍 / 162 👎)
1,095
favourites (5.8 per 1k visits)
26 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
175 R$
Fast Roll
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I played for the first time! · welcome7,521 · 0.00% win
Retro · other331 · 0.00% win
Exotic · other216 · 0.00% win
Stormy · other212 · 0.00% win
Interstellar Tycoon · other141 · 0.00% win
[ THE VOID ] · other28 · 0.00% win
THE STORMKEEPER · other7 · 0.00% win
Vacantness · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.