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abno's RNG

abno's RNG

A Roblox experience owned by evacuate corp..

SimulatorENProject MoonRNGGacha

Description (written by the developer; not a statement by this register)

EVERY single aura is a unique Project Moon reference. (Lobotomy Corporation/Limbus Company/Library of Ruina) Fisherman/Indigo Elder has a 25% chance to spawn every 10 minutes. ⏰ What is this game about? - Click roll to get an "aura" 🔄 - Fulfill objectives such as from Gebura, Quests or Achievements to earn extra rewards for your progression 📜 - Craft unique EGOs with your obtained auras/items to obtain buffs 🛠️ - Use potions or other consumables to boost your stats for more auras 🍀

Last updated by the developer 6 Aug 2026, 08:52 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
323,380
lifetime visits
59%
liked (1,074 👍 / 754 👎)
3,764
favourites (11.6 per 1k visits)
26 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Tracker
139 R$
Starter Pack
99 R$
QuickRoll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Just Started · welcome67,286 · 0.00% win
Begineer · welcome48,442 · 0.00% win
Can't Stop Playing · other20,812 · 0.00% win
FIRST 10,000 AURA · other7,014 · 0.00% win
Civilian · other6,155 · 0.00% win
Lucky Number · other5,555 · 0.00% win
Class 1 · other4,325 · 0.00% win
FIRST 100,000 AURA · other2,846 · 0.00% win
Addiction · other1,101 · 0.00% win
Class 2 · other1,051 · 0.00% win
FIRST 1,000,000 AURA875 · 0.00% win
Sleeprolling · other233 · 0.00% win
FIRST 10,000,000 AURA · collection206 · 0.00% win
Class 3 · other176 · 0.00% win
FIRST 100,000,000 AURA · collection50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5915 August 2026 — 59 % liked25 August 2026 — 59 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:5059no change
15 Aug 2026, 00:3359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.