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[MAHORAGAšŸ’€UPD] Shinjuku Showdown

[MAHORAGAšŸ’€UPD] Shinjuku Showdown

A Roblox experience owned by ccrob Studio.

Fighting & PvPENanimefightingjujutsu-kaisen

Description (written by the developer; not a statement by this register)

Absolute Cinema. can yall try my other game that im main developing pls: https://www.roblox.com/games/122963543226283/Conquer-Quest [ The bug of not giving you purchased early access characters have been fixed ] ALL Characters: Free - Gojo - Sukuna Paid Access / Early Access - Mahoraga Battleground that built with absolute free models and I tried to make it as lore accurate as possible. is just for fun lol Thank you for playing. V1.2 Demo Release

Last updated by the developer 10 Mar 2026, 01:15 UTC.

0
playing (measured 30 Aug 2026, 02:00 UTC)
6,723
lifetime visits
89%
liked (25 šŸ‘ / 3 šŸ‘Ž)
33
favourites (4.9 per 1k visits)
26 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[MAHORAGAšŸ’€] Early Access
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Absolute Cinema Ā· welcome4,182 Ā· 0.00% win
Meet the Developer Ā· other6 Ā· 0.00% win
Sukuna Ā· other0 Ā· 0.00% win
Defeat Mahoraga Ā· progression0 Ā· 0.00% win
Gojo Ā· other0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8930 August 2026 — 89 % liked19 September 2026 — 89 % liked30 August 202619 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 02:0189no change
30 Aug 2026, 02:0089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.