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Be a Snowball ❄️

Be a Snowball ❄️

A Roblox experience owned by HUM Games.

SimulatorENsnowballeating mechanicsimulator

Be a Snowball ❄️ is a simulator experience created on 2024-10-26. It has recorded 6,101,431 lifetime visits and 1,166,127 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The title focuses on snowball simulation mechanics.

Description (written by the developer; not a statement by this register)

If you don't like being eaten, private servers are FREE! 👍 2,500 LIKES = NEW UPDATE ⭐ JOIN OUR GROUP and LIKE THE GAME for FREE STARTER PACK and MORE! ⚠️ LEAVING RESETS YOUR SIZE! Become a SNOWBALL! - Turn into a BIG SNOWBALL! - Destroy the CITY! - EAT other snowballs to become the BIGGEST in the server! - Hatch rare & OP SNOWBALL SKINS! ⚡️ PREMIUM PLAYERS start with 10,000 COINS! 🎉 Tags: Simulator, Snow, Winter, Simulation, Become, Eat, Giant, Big, Christmas, Spotlight

Last updated by the developer 29 Jul 2026, 23:49 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
6,101,431
lifetime visits
78%
liked (2,444 👍 / 681 👎)
1,166,080
favourites (191.1 per 1k visits)
26 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
MEGA Luck
249 R$
Double Size
249 R$
Double Luck
99 R$
Infinite Shield
99 R$
Triple Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Be A SNOWBALL · other4,418,652 · 100.0% win
1K Size · other3,058,817 · 100.0% win
5K Size · other1,862,714 · 57.1% win
10K Size · progression1,245,625 · 0.00% win
50K Size · other256,832 · 0.00% win
100K Size · progression68,455 · 0.00% win
1M! Size · other10,473 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5378no change
13 Aug 2026, 23:5378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.