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Every Click +1 Backflip

Every Click +1 Backflip

A Roblox experience owned by Clickzz.

Clicker & idleENclickerbackflipsimulator

Every Click +1 Backflip is a clicker-idle experience created on 2024-10-26. It has recorded 578,504 lifetime visits and 102,940 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The description notes early development status and allows autoclickers.

Description (written by the developer; not a statement by this register)

Welcome to +1 Backflip every Click! To get started, press the "Mouse" button to gain height! Use your points to gain rebirths, which will reset your backflips, but will also make you faster and earn backflip more easily. (The game is still in early development, so please bare with us as there may be a few glitches. If you find any, feel free to use the bug report button) Be sure to leave a 👍 & ⭐ for more updates, and join the group (Stats save) (Autoclickers are allowed) (If you don't grow try rejoining) (Exploiters will be banned) Tags: Click, Clicker, Jump, Flips, Backflip, +1, Frontflip,, Every Second, Fast, Speed, Bigger, Points, Simulator, Colour, Fun, Xbox, Console, PS5, Mobile, PC, Richer, Mouse, All, Pets, Obby, obby, Race, race, RaceClicker, raceclicker, rainbow , maple hospital , kitty , bakon , cotton obby , vibe , Colourful , Super , Fun, Obby, Bike Trail, Biking, Obstacle Course, Fun, Rainbow, Parkour, Bike Of Hell, Speedrun But You're on a Bike, jandel, Walkspeed,

Last updated by the developer 10 Feb 2026, 12:58 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
578,504
lifetime visits
90%
liked (947 👍 / 103 👎)
102,940
favourites (177.9 per 1k visits)
26 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X10 Backflips
750 R$
Flying Rainbow Carpet
599 R$
OP Auto Clicker
399 R$
Lazer Gun
349 R$
Speed Coil
175 R$
Gravity Coil
175 R$
X2 BackFlips
125 R$
X2 Rebirths
125 R$
Auto Clicker
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome367,682 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0390no change
14 Aug 2026, 20:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.