Every Click +1 Backflip
A Roblox experience owned by Clickzz.
Clicker & idleENclickerbackflipsimulator
Every Click +1 Backflip is a clicker-idle experience created on 2024-10-26. It has recorded 578,504 lifetime visits and 102,940 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The description notes early development status and allows autoclickers.
Description (written by the developer; not a statement by this register)
Welcome to +1 Backflip every Click! To get started, press the "Mouse" button to gain height! Use your points to gain rebirths, which will reset your backflips, but will also make you faster and earn backflip more easily. (The game is still in early development, so please bare with us as there may be a few glitches. If you find any, feel free to use the bug report button) Be sure to leave a 👍 & ⭐ for more updates, and join the group (Stats save) (Autoclickers are allowed) (If you don't grow try rejoining) (Exploiters will be banned) Tags: Click, Clicker, Jump, Flips, Backflip, +1, Frontflip,, Every Second, Fast, Speed, Bigger, Points, Simulator, Colour, Fun, Xbox, Console, PS5, Mobile, PC, Richer, Mouse, All, Pets, Obby, obby, Race, race, RaceClicker, raceclicker, rainbow , maple hospital , kitty , bakon , cotton obby , vibe , Colourful , Super , Fun, Obby, Bike Trail, Biking, Obstacle Course, Fun, Rainbow, Parkour, Bike Of Hell, Speedrun But You're on a Bike, jandel, Walkspeed,
Last updated by the developer 10 Feb 2026, 12:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:03 | 90 | no change |
| 14 Aug 2026, 20:01 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.