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SHOP O_O

SHOP O_O

A Roblox experience owned by GOL Funds.

OtherENstealthsocialmystery

SHOP O_O is an 'other' genre Roblox experience created on October 26, 2024. The game has accumulated 837,374 lifetime visits and holds 1,020 favorites. Currently, zero users are playing. The title maintains a 69% like percentage based on recorded metrics.

Description (written by the developer; not a statement by this register)

shh... dont let em know.

Last updated by the developer 17 Nov 2025, 09:13 UTC.

0
playing (measured 13 Aug 2026, 04:04 UTC)
837,374
lifetime visits
69%
liked (724 👍 / 319 👎)
1,020
favourites (1.2 per 1k visits)
26 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Villain Bundle · collection13,909 · 0.00% win
Better Suits · collection10,436 · 0.00% win
Time Bundle · collection10,283 · 0.00% win
Dragon Bundle · collection9,678 · 0.00% win
Tiger Bundle · collection7,865 · 0.00% win
Guardian · other6,632 · 0.00% win
Upgraded Powers · progression6,186 · 0.00% win
REVAMP Tester · other3,533 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0369no change
14 Aug 2026, 17:0169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.