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Moderate Obby (Work in progress!)

Moderate Obby (Work in progress!)

A Roblox experience owned by Quagmire Games Studio.

Description (written by the developer; not a statement by this register)

Still being worked on! 🧗‍♂️ Welcome to the Ultimate 100-Stage Obby! 🎉 Think you have what it takes to beat all 100 stages without any skip stages? Test your parkour skills in this fun, fast-paced obstacle course that gets harder the further you go! 🌟 Features: 5 Mutators to spice up gameplay! 100 unique and challenging stages Smooth checkpoints so you never lose progress Play solo or race your friends to the finish! 🏆 Can you conquer all 100 levels and become an Obby Champion? 💾 Progress saves automatically — come back anytime and pick up where you left off! 👍 Don't forget to like and favorite the game if you're enjoying it! Tags: Obby, Parkour, Obstacle Course, Easy, Hard, Impossible, Difficulty Chart, Lava, Moderate

Last updated by the developer 5 Jun 2026, 01:13 UTC.

0
playing (measured 6 Sept 2026, 09:00 UTC)
841
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (4.8 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
400 R$
Baseball Bat
400 R$
Double Jump
400 R$
JumpCoil!
175 R$
Push
175 R$
VIP
1 R$
Rocket Launcher
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.