Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Island Roll 🎲 [⚠️ Offline Luck]

Island Roll 🎲 [⚠️ Offline Luck]

A Roblox experience owned by SolarFlare Studios.

SimulatorENRNGPet CollectionIdle/Offline Progression

Island Roll 🎲 [⚠️ Offline Luck] is a simulator experience created on 2024-10-27. The game has recorded 1,395,040 lifetime visits and 9,363 favorites. Current player count is zero. User engagement metrics show a 94% like percentage. The experience features RNG mechanics, pet collection, and offline progression systems within its simulator genre classification.

Description (written by the developer; not a statement by this register)

[UPDATE 1.8] - New slime pets, 3D loot, Game rewrite, and much more! 🌳✨ Tree Roll is a RNG game where you can: - Roll over 70 different trees with different odds and loot - Collect money and loot from your trees 💰 - Use loot to upgrade your luck 🎁 - Buy potions from the merchant 🛍️🧪 - Compete for the global leaderboards 🗺️ - Obtain enchantment books from the wishing fountain and merge them for boosts 🧙‍♂️ - Obtain eggs and hatch them for slime pets - Get luck offline 🍀 Leave a like 👍 | Game is still in dev so expect a lot of bugs!

Last updated by the developer 25 May 2026, 14:04 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
1,395,040
lifetime visits
94%
liked (27,144 👍 / 1,588 👎)
9,353
favourites (6.7 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Luck Boost
199 R$
VIP Pass
149 R$
Luck Boost
99 R$
Trees and Loot Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome684,383 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0594no change
14 Aug 2026, 12:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.