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The Spring Court 🌷

The Spring Court 🌷

A Roblox experience owned by mixedberryscone.

RoleplayENroleplayfantasysocial hangout

Description (written by the developer; not a statement by this register)

✨💫🌸 Welcome to The Spring Court! 🌸 💫✨ ✨🌷✨ ✨🌿 Explore the elegance of Petalhollow Hall, wander lush gardens, splash through sparkling ponds, lounge on sunlit beaches, and uncover even more. 🪷 ✨ ✨🌱 Discover the elegance and mystery of a court in eternal spring. 🌱✨ ✨🌷✨ The game is not final and is updated frequently. tags: mansion, house, medieval, roleplay, social, hangout, fantasy, cottage core, fairycore, fairy, fairies, magical, nature, forest, garden, whimsical, chill, explore, character, mystery

Last updated by the developer 26 Apr 2025, 18:30 UTC.

0
playing (measured 11 Aug 2026, 15:47 UTC)
302,019
lifetime visits
95%
liked (1,532 👍 / 89 👎)
16,716
favourites (55.3 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elegant Roleplay Tools
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Spring Court! · welcome226,888 · 0.00% win
Played for 5 Minutes!103,904 · 0.00% win
Played for 15 Minutes! · other29,744 · 0.00% win
Lily Mirror Pond · other20,856 · 0.00% win
Tidepetal Cove · other16,858 · 0.00% win
The Enchantress's Study · other9,561 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 05:0795no change
14 Sept 2026, 03:1995no change
15 Aug 2026, 01:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.