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World of Countries: Conquest [V5]

World of Countries: Conquest [V5]

A Roblox experience owned by World of Countries.

SimulatorENnation simulationterritory conqueststrategy

Description (written by the developer; not a statement by this register)

V5 IS HERE! 🚀 Some lag may happen while servers update—thanks for being patient! 🌎 World of Countries: Conquest – Start your own country, paint the map, grow your population & economy, and build powerful cities! 💥 Go to war, start a rebellion, or team up with friends in alliances to dominate the world. 👍 Like & ⭐ Favorite to support the game! ❓ Found a bug or got a question? Let the owner know in the dizzy! tags: world of countries, WoC, conquest, war, rp, roleplay, countries, country, nations, nation, empire, military, map, paint, painting, tiles, territory, economy, population, rebel, rebellion, alliance, conquer, domination, takeover, world domination, geo, simulator, sandbox, army, strategy, city, build, nation sim, diplomacy, clans, factions, ww2, world war, simple, political, provinces, territories

Last updated by the developer 31 Aug 2025, 11:08 UTC.

0
playing (measured 15 Aug 2026, 06:21 UTC)
1,754
lifetime visits
94%
liked (15 👍 / 1 👎)
9
favourites (5.1 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Paint Limit (working in V5)
499 R$
VIP Permissions
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome1,037 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.