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Better Anime Girl? [UPD]

Better Anime Girl? [UPD]

A Roblox experience owned by Pick Interactive.

Fighting & PvPENAnimePick a SideBattle

Better Anime Girl? [UPD] is a fighting-pvp Roblox experience created on 2024-10-27. The game currently has 107 players online and 12,229,884 lifetime visits. It holds 287,654 favorites and maintains a 65% like percentage. The title features anime-themed combat mechanics and is developed by Pick Interactive.

Description (written by the developer; not a statement by this register)

⚔️ Fight for your Anime Girl! 🎯 Choose the best of the 2 that appear on the screens! ⭐ Defend your choice to the death! 👍 Like the game for new anime girls & updates! Remember to join our group for a unique sword! LAST UPDATE 3: - New Anime Girls! - New CHAINSAW Pack - New Couch Zone - Fixed Bugs Controls: [PC] 💻 Mouse 1 - Atack Left Shift - Shiftlock [Controller] 🎮 R2 - Atack B / Circle - Shiftlock [Mobile] 📱 Tap the buttons on screen Made by Pick Interactive 👑 Tags: Better Anime, Anime, Pick a Side, Quiz, Fight, Sword, Battle, Red vs Blue, Better, Better Girl

Last updated by the developer 20 Aug 2026, 23:48 UTC.

96
playing (measured 22 Aug 2026, 07:50 UTC)
12,334,644
lifetime visits
65%
liked (12,510 👍 / 6,810 👎)
290,518
favourites (23.6 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9621015310 August 2026 — 129 players21 August 2026 — 157 players21 August 2026 — 161 players21 August 2026 — 161 players21 August 2026 — 154 players22 August 2026 — 188 players22 August 2026 — 194 players22 August 2026 — 174 players22 August 2026 — 210 players22 August 2026 — 196 players22 August 2026 — 175 players22 August 2026 — 110 players22 August 2026 — 96 players10 August 202622 August 2026
13 measurements spanning 12 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5096-14
22 Aug 2026, 06:50110-65
22 Aug 2026, 05:50175-21
22 Aug 2026, 04:50196-14
22 Aug 2026, 03:50210+36
22 Aug 2026, 02:50174-20
22 Aug 2026, 01:50194+6
22 Aug 2026, 00:50188+34
21 Aug 2026, 23:50154-7
21 Aug 2026, 22:50161no change
21 Aug 2026, 21:50161+4
21 Aug 2026, 20:54157+28
10 Aug 2026, 17:31129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Requests
349 R$
Ghoul Pack
249 R$
Angelical Sword
249 R$
Giant Sword
249 R$
Chainsaw Pack
249 R$
Demon Sword
249 R$
Hacker Sword
199 R$
x2 Coins
199 R$
Zeus Sword
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,271,057 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
14 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0465no change
22 Aug 2026, 07:5065no change
22 Aug 2026, 06:5065no change
22 Aug 2026, 05:5065no change
22 Aug 2026, 04:5065no change
22 Aug 2026, 03:5065no change
22 Aug 2026, 02:5065no change
22 Aug 2026, 01:5065no change
22 Aug 2026, 00:5065no change
21 Aug 2026, 23:5065no change
21 Aug 2026, 22:5065no change
21 Aug 2026, 21:5065no change
21 Aug 2026, 20:5465no change
13 Aug 2026, 19:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.