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Better Anime Girl? [UPD]

Better Anime Girl? [UPD]

A Roblox experience owned by Pick Interactive.

Fighting & PvPENAnimePick a SideBattle

Better Anime Girl? [UPD] is a fighting-pvp Roblox experience created on 2024-10-27. The game currently has 107 players online and 12,229,884 lifetime visits. It holds 287,654 favorites and maintains a 65% like percentage. The title features anime-themed combat mechanics and is developed by Pick Interactive.

Description (written by the developer; not a statement by this register)

⚔️ Fight for your Anime Girl! 🎯 Choose the best of the 2 that appear on the screens! ⭐ Defend your choice to the death! 👍 Like the game for new anime girls & updates! Remember to join our group for a unique sword! LAST UPDATE 3: - New Anime Girls! - New CHAINSAW Pack - New Couch Zone - Fixed Bugs Controls: [PC] 💻 Mouse 1 - Atack Left Shift - Shiftlock [Controller] 🎮 R2 - Atack B / Circle - Shiftlock [Mobile] 📱 Tap the buttons on screen Made by Pick Interactive 👑 Tags: Better Anime, Anime, Pick a Side, Quiz, Fight, Sword, Battle, Red vs Blue, Better, Better Girl

Last updated by the developer 20 Aug 2026, 23:48 UTC.

96
playing (measured 22 Aug 2026, 07:50 UTC)
12,334,644
lifetime visits
65%
liked (13,106 👍 / 6,992 👎)
297,991
favourites (24.2 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9621015310 August 2026 — 129 players21 August 2026 — 157 players21 August 2026 — 161 players21 August 2026 — 161 players21 August 2026 — 154 players22 August 2026 — 188 players22 August 2026 — 194 players22 August 2026 — 174 players22 August 2026 — 210 players22 August 2026 — 196 players22 August 2026 — 175 players22 August 2026 — 110 players22 August 2026 — 96 players10 August 202622 August 2026
13 measurements spanning 12 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5096-14
22 Aug 2026, 06:50110-65
22 Aug 2026, 05:50175-21
22 Aug 2026, 04:50196-14
22 Aug 2026, 03:50210+36
22 Aug 2026, 02:50174-20
22 Aug 2026, 01:50194+6
22 Aug 2026, 00:50188+34
21 Aug 2026, 23:50154-7
21 Aug 2026, 22:50161no change
21 Aug 2026, 21:50161+4
21 Aug 2026, 20:54157+28
10 Aug 2026, 17:31129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Requests
349 R$
Chainsaw Pack
249 R$
Ghoul Pack
249 R$
Angelical Sword
249 R$
Giant Sword
249 R$
Demon Sword
249 R$
Zeus Sword
199 R$
Hacker Sword
199 R$
x2 Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,434,782 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked13 August 202622 October 2026
20 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2165no change
12 Oct 2026, 19:1865no change
2 Oct 2026, 19:1565no change
22 Sept 2026, 19:0765no change
12 Sept 2026, 19:0565no change
2 Sept 2026, 19:0565no change
23 Aug 2026, 19:0465no change
22 Aug 2026, 07:5065no change
22 Aug 2026, 06:5065no change
22 Aug 2026, 05:5065no change
22 Aug 2026, 04:5065no change
22 Aug 2026, 03:5065no change
22 Aug 2026, 02:5065no change
22 Aug 2026, 01:5065no change
22 Aug 2026, 00:5065no change
21 Aug 2026, 23:5065no change
21 Aug 2026, 22:5065no change
21 Aug 2026, 21:5065no change
21 Aug 2026, 20:5465no change
13 Aug 2026, 19:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.