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Super Element Tycoon

Super Element Tycoon

A Roblox experience owned by Shoaku Games.

TycoonENelemental powershill controlrebirth mechanic

Super Element Tycoon is a tycoon experience created on 2024-10-27. It has recorded 4,643,660 lifetime visits and 4,399 favorites. Currently, 48 users are playing. The game holds an 83% like percentage. The description highlights elemental mechanics, boss conquests, and hill claiming features for players.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Super Element Tycoon! ⭐ Unlock the forces of nature and build your very own elemental empire! Master unique abilities, conquer bosses, and rise to power by claiming the hill! 👍 Enjoying the game? Please upvote and favourite the game! Every like supports future updates. 🙌 ❓ FAQ: 💾 Tycoon progress saves individually for each element 🎟️ Premium players get $2,000 instantly 🔒 Elements marked “locked” are taken by other players. VIP lets you claim any element 👑 Holding the hill grants +20% cash income ♻️ Rebirth for permanent stat boosts and unlock hidden elements Join the group to get $1,000 -> https://www.roblox.com/communities/8760220/Shoaku-Games#!/about Credits: @Busoshoaku - Game Creator/Owner @LukeTRF - Model Contributions ✅Make sure to follow us to help us get verified! 🏷️ Tags: Tycoon, Super Powers, Elements, Super Hero, Powers, Fire, Wind, Water, Elemental Powers

Last updated by the developer 29 Jun 2026, 15:46 UTC.

48
playing (measured 10 Aug 2026, 14:49 UTC)
4,643,660
lifetime visits
83%
liked (1,427 👍 / 297 👎)
5,001
favourites (1.1 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4935first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,099 R$
x2 Cash
449 R$
VIP
349 R$
Auto Collect
179 R$
No Suit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,890,384 · 100.0% win
Defeated Magma Lord! · progression676,016 · 48.0% win
Defeated Storm Queen! · progression626,439 · 48.2% win
Rebirth! · progression90,060 · 6.7% win
Super Rebirther! · progression10,110 · 1.1% win
Met the Creator! · welcome579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:2383no change
23 Oct 2026, 02:2283no change
13 Oct 2026, 02:2183no change
3 Oct 2026, 02:2183no change
23 Sept 2026, 02:2083no change
13 Sept 2026, 02:1983no change
3 Sept 2026, 02:1783no change
24 Aug 2026, 02:1683no change
14 Aug 2026, 02:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.