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Super Element Tycoon

Super Element Tycoon

A Roblox experience owned by Shoaku Games.

TycoonENelemental powershill controlrebirth mechanic

Super Element Tycoon is a tycoon experience created on 2024-10-27. It has recorded 4,643,660 lifetime visits and 4,399 favorites. Currently, 48 users are playing. The game holds an 83% like percentage. The description highlights elemental mechanics, boss conquests, and hill claiming features for players.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Super Element Tycoon! ⭐ Unlock the forces of nature and build your very own elemental empire! Master unique abilities, conquer bosses, and rise to power by claiming the hill! 👍 Enjoying the game? Please upvote and favourite the game! Every like supports future updates. 🙌 ❓ FAQ: 💾 Tycoon progress saves individually for each element 🎟️ Premium players get $2,000 instantly 🔒 Elements marked “locked” are taken by other players. VIP lets you claim any element 👑 Holding the hill grants +20% cash income ♻️ Rebirth for permanent stat boosts and unlock hidden elements Join the group to get $1,000 -> https://www.roblox.com/communities/8760220/Shoaku-Games#!/about Credits: @Busoshoaku - Game Creator/Owner @LukeTRF - Model Contributions ✅Make sure to follow us to help us get verified! 🏷️ Tags: Tycoon, Super Powers, Elements, Super Hero, Powers, Fire, Wind, Water, Elemental Powers

Last updated by the developer 29 Jun 2026, 15:46 UTC.

48
playing (measured 10 Aug 2026, 14:49 UTC)
4,643,660
lifetime visits
83%
liked (1,353 👍 / 280 👎)
4,477
favourites (1.0 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4935first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,099 R$
x2 Cash
449 R$
VIP
349 R$
Auto Collect
179 R$
No Suit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,786,730 · 100.0% win
Defeated Magma Lord! · progression641,889 · 53.2% win
Defeated Storm Queen! · progression594,082 · 50.2% win
Rebirth! · progression85,775 · 7.2% win
Super Rebirther! · progression9,607 · 0.60% win
Met the Creator! · welcome558 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1683no change
14 Aug 2026, 02:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.