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[MASSIVE UPDATE!] The Neats

[MASSIVE UPDATE!] The Neats

A Roblox experience owned by Radone's Group.

Tower defenseENtower defensecollectioncommunity suggestions

Description (written by the developer; not a statement by this register)

Wanted To See Many Neats? Well You are in the right place! Discover many neats, play them! Beat them! Find Secret Towers! [NOTE: Legit Runs are With Itemless Mode ON, If you wanna get back to normal mode, RESET!!!] _______________________________________ Also, if you wanna get a tower that you thinked of ingame, you can say to the creator if you see in a game, the idea and the creator might do it! ________________________________________ Enjoy the NEATS around the game! ________________________________________ UPDATES: - There is a NEW COMPLETELY CHANGED Lobby! Make Sure To Explore It! - Added A Disclamer GUI - Added Tutorial To Know what it will be NEXT In this game! - More NEW Towers ADDED! - Added More Grass [GOOD] - Added A Game Version to know what version it is! - MORE! This all gives Credits To ETOH.

Last updated by the developer 21 Jun 2026, 11:11 UTC.

0
playing (measured 14 Aug 2026, 20:38 UTC)
4,467
lifetime visits
95%
liked (21 👍 / 1 👎)
28
favourites (6.3 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Badge · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.