Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[☢️] Stud Long Jump Per Difficulty Chart Obby

[☢️] Stud Long Jump Per Difficulty Chart Obby

A Roblox experience owned by 6risk Games.

ObbyENdifficulty chartlong jumpobstacle course

Description (written by the developer; not a statement by this register)

Only 3% of people can complete this game Good luck! Leave a like for updates! 👍

Last updated by the developer 18 Apr 2026, 01:51 UTC.

0
playing (measured 25 Aug 2026, 08:05 UTC)
986
lifetime visits
73%
liked (8 👍 / 3 👎)
55
favourites (55.8 per 1k visits)
27 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cloud
899 R$
Flying Carpet
899 R$
Skip to the end
799 R$
Taser
129 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome726 · 0.00% win
Effortless · progression644 · 0.00% win
Easy · progression596 · 0.00% win
Normal · progression504 · 0.00% win
Hard · progression354 · 0.00% win
Medium · progression347 · 0.00% win
Difficult · progression252 · 0.00% win
Played With a Friend! · social138 · 0.00% win
Advanced · progression55 · 0.00% win
Obbiest · progression49 · 0.00% win
Master Stage · progression45 · 0.00% win
Welcome Back! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.