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Find The Pets

Find The Pets

A Roblox experience owned by Egg Sutdio.

ObbyENcollectathonegg huntingpets

Find The Pets is an obby experience created on 2024-10-28. The game features 60 collectible pets. It has recorded 1,837,918 lifetime visits and 1,790 favorites. The current player count is 0. The like percentage stands at 93.

Description (written by the developer; not a statement by this register)

Welcome to the Find The Pets! In this game, you aim to find the Pets found in the worlds! Count of Pets = 60 💡 How to play: - Look for eggs - When you find eggs, Collect it - Collect all the Pets around the game 🎌 👍 Press like if you like the game

Last updated by the developer 30 Apr 2026, 20:17 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
1,837,918
lifetime visits
93%
liked (1,625 👍 / 119 👎)
1,793
favourites (1.0 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pets Tracker
25 R$
Magic Carpet
20 R$
+2 Equip Slot
14 R$
Fusion Coil
12 R$
Grapple hook
10 R$
+1 Equip Slot
7 R$
Gravity Coil
6 R$
Speed Coil
6 R$
BoomBox
5 R$
Body Swap
5 R$
Hover Board
5 R$
Spinner
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,251,630 · 100.0% win
10 Pets! · collection463,847 · 100.0% win
20 pets! · collection244,736 · 0.00% win
30 pets! · collection119,901 · 0.00% win
40 Pets! · collection42,528 · 0.00% win
50 pets! · collection11,541 · 0.00% win
60 Pets! · collection396 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked23 September 2026 — 93 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 13:0593no change
3 Sept 2026, 12:5393no change
14 Aug 2026, 10:2193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.