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[💀Warlock💀] Dungeon Leveling

[💀Warlock💀] Dungeon Leveling

A Roblox experience owned by Dungeon Leveling [Transferred].

RacingENDungeon CrawlerMMORPG AtmosphereRoguelike Mechanics

[💀Warlock💀] Dungeon Leveling is a Roblox experience in the racing genre, created on 2024-10-28. It has accumulated 32,458,290 lifetime visits and 89,606 favorites. The title holds a 97% like percentage. Currently, zero users are playing. The description notes a relaunched version and features seven character classes within a dungeon RPG framework.

Description (written by the developer; not a statement by this register)

The game has been relaunched https://www.roblox.com/games/85809786409351/Dungeon-Leveling-Origin ❗This game is very HARD Play at your own risk ❗ Try a unique Dungeon RPG with a realistic combat system. The project is trying to recreate the atmosphere of old MMORPGs. There are 7 classes in the game, each class has its own weapons and unique abilities. -🛡️Tank -🏹 Ranger -🪄 Wizard -🗡️Assassin -⚔️Warrior -❤️‍🩹Healer - 💀Warlock Complete modularly generated dungeons. You will need to decide whether to move on or not, since when you die you lose the items found in the dungeon Tags: Dungeon, Dungeon Crawler, Dungeon Leveling, Leveling, Co-op, Cooperative, Solo Leveling, Medieval, RPG, Action RPG, Battle, Medieval Battle, Roguelike, PvP, PvE

Last updated by the developer 28 Feb 2026, 07:58 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
32,458,290
lifetime visits
97%
liked (164,134 👍 / 5,801 👎)
89,459
favourites (2.8 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Closed Alpha Tester · other3,056 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2397no change
23 Aug 2026, 15:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.