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Revengers: The Oath

A Roblox experience owned by -/Revenge/Studios/-.

Fighting & PvPENgang warfaresurvival mechanicsPvP combat

Description (written by the developer; not a statement by this register)

In this city, loyalty and strength decide everything. Form your own crew, build alliances, and take part in brutal street wars for control of the districts. Fight rival gangs, earn money, and prove your power through skill and reputation. Search the streets for rare weapons, trade with others, and complete dangerous quests to grow stronger. Eat and drink to stay alive, store your items before leaving — because death means losing everything you carry. Every night, new battles begin. Some fight for honor, others for revenge — but only one rule remains: the streets belong to the strongest. This game is still in development. Expect updates, bugs, and evolving systems as the underworld expands.

Last updated by the developer 2 Jul 2026, 11:46 UTC.

0
playing (measured 11 Aug 2026, 21:06 UTC)
3,048
lifetime visits
84%
liked (31 👍 / 6 👎)
30
favourites (9.8 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Open Alpha Player · welcome2,227 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.