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[UPD!] Glide To Hell Obby!

[UPD!] Glide To Hell Obby!

A Roblox experience owned by ZR0 Games.

ObbyENgliding mechanicsleaderboardscosmetics

Glide To Hell Obby! is an obby experience created on 2024-10-28. It has recorded 30,643,574 lifetime visits and 19,274 favorites. The game holds a 79% like percentage. Currently, zero players are active. The description highlights gliding mechanics, custom cosmetics, and leaderboard competition within the genre.

Description (written by the developer; not a statement by this register)

🚀 Soar through the skies and conquer challenging obby stages! Interact with other players, show off your skills, and climb the leaderboards! 💎 Use code "axe90" 💖 New code at 4000 Likes! ❓| How To Play: Step 1: Jump mid-air to activate glide mode! Step 2: Steer using your mouse or movement keys! Step 3: Fly through wind tunnels and hit boosters for extra speed! Step 4: Purchase custom cosmetics to show off your style! RELEASE LOG🤾: New Maps Immersive Sounds Epic Music ...and much much more! Tags: flying, obby, tower of hell, parkour, platformer, challenge, skill, rewards, climb, leaderboards, mobile, tablet, console, exciting, free, fun, soar

Last updated by the developer 9 Aug 2026, 08:03 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
30,643,574
lifetime visits
79%
liked (8,968 👍 / 2,320 👎)
19,441
favourites (0.6 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Boost
189 R$
Double Luck
149 R$
Double Coins
129 R$
VIP
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other169,012 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:5279no change
22 Oct 2026, 15:4979no change
12 Oct 2026, 15:4879no change
2 Oct 2026, 15:4679no change
22 Sept 2026, 15:4579no change
12 Sept 2026, 15:3879no change
2 Sept 2026, 15:3579no change
23 Aug 2026, 15:2279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.