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πŸ’€ Escape or Die

πŸ’€ Escape or Die

A Roblox experience owned by Trio Q.

Social & hangoutENHide and SeekDisguiseStealth

Escape or Die is a social-hangout experience created on 2024-10-28. The game has accumulated 24,071,846 lifetime visits and 12,958 favorites. Currently, zero players are active. The title holds a 73% like percentage. Tags include Hide and Seek, Disguise, Hunt, Teamwork, Stealth, Adventure, Puzzle, Challenge, Action, Fun, Tag, Seek, Sneak, and Explore.

Description (written by the developer; not a statement by this register)

Escape or Die! Stay hidden or get tagged before time runs out! KILLER: Find and eliminate players. HIDERS: Blend in and hide from the killer. πŸ‘ Don't forget to like and favorite this game for future updates ⭐ Tags: Hide and Seek, Disguise, Hunt, Teamwork, Stealth, Adventure, Puzzle, Challenge, Action, Fun, Tag, Seek, Sneak, Explore

Last updated by the developer 12 Nov 2025, 02:41 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
24,071,846
lifetime visits
73%
liked (5,385 πŸ‘ / 1,992 πŸ‘Ž)
12,952
favourites (0.5 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Push People
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7313 August 2026 β€” 73 % liked23 August 2026 β€” 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0773no change
13 Aug 2026, 16:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.