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parkour civilization

parkour civilization

A Roblox experience owned by parkour knights.

AdventureENMinecraft IPEvboParkour

Parkour Civilization is an adventure experience created on 2024-10-28. It has recorded 705,945 lifetime visits and 1,071 favorites. The current like percentage stands at 43 percent, with zero players active at the time of measurement. The game is based on the Parkour Civilization Minecraft series by Evbo.

Description (written by the developer; not a statement by this register)

Based on the Parkour Civilization Minecraft series by Evbo . . . . . 🥩 . . . . . |[]| . . 🍗 [ ] . . . [ ] . . . [ ] . . . [ ] Updates: - The End of the Road - new area after defeating the Champion. - asgore ford f150 ⭐Credits: Berezaa (Tyccon kit) Rustysillyband, Alvinblox (Tutorials) People who made clothing and accessories on the Catalog, and the people who uploaded models, decals and meshes to the Creator Hub To you, for playing! I never imagined one of my games would become so popular! Even though im not that good at coding, I'm glad some people find this game fun and enjoyable :D me when gui broken 🗿 is it called gui or ui? idk NVM ITS NOT BROKEN ANYMORE YAY

Last updated by the developer 23 Aug 2025, 23:11 UTC.

0
playing (measured 12 Aug 2026, 08:51 UTC)
705,945
lifetime visits
43%
liked (871 👍 / 1,172 👎)
1,070
favourites (1.5 per 1k visits)
28 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dionation (donation)
600 R$
Gravity Coil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ranked up to Pro · progression69,027 · 0.00% win
Parkour Master · progression35,617 · 0.00% win
Tycoon Champion · progression27,343 · 0.00% win
violent tormentor · other15,242 · 0.00% win
Complete Master level · progression13,107 · 0.00% win
Complete the Arena · progression8,208 · 0.00% win
End of the Road. · progression2,383 · 0.00% win
The King's charriot Cannot be stopped. · other281 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4314 August 2026 — 43 % liked23 October 2026 — 43 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3543no change
14 Aug 2026, 18:2043first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

parkourcivilization.fandom.com2 active editors · 3,180 edits
188 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.