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💪x999 - Rise of Lifting

💪x999 - Rise of Lifting

A Roblox experience owned by Exceptional Studio's.

SimulatorENweightliftingincrementalprogression

Description (written by the developer; not a statement by this register)

💪 Welcome To Rise of Lifting! 🙏 Updates every Saturday at 5PM GMT! ⏰ ❤️ Use code "Release" In-Game for free Rewards!👍 💪🏻 Lift weights to gain strength and new weights! 💸 Sell strength for cash to buy upgrades! 💰 Use cash to upgrade to new stages 🚀 Travel to new areas for strength boosts! ⚔️ Become the strongest! ☹️ Experiencing lag? Get a private server, they're free! 😄 👍 Like & Favourite the game for updates! ⭐ [ ⭐ By Exceptional Studio's 💪 ]

Last updated by the developer 25 Jan 2025, 17:37 UTC.

0
playing (measured 11 Aug 2026, 02:35 UTC)
75,486
lifetime visits
86%
liked (105 👍 / 17 👎)
11,651
favourites (154.3 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Bag
249 R$
Double Coins
199 R$
Double Strength
199 R$
Tripe Hatch
179 R$
Faster Lifting
149 R$
+450 Pet Storage
149 R$
Lucky Eggs
129 R$
VIP
99 R$
Bounty Hunter
79 R$
Auto Hatch
79 R$
+100 Pet Storage
49 R$
Super Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 1 · other52,277 · 0.00% win
Welcome! · welcome51,310 · 0.00% win
Rank 2 · progression13,235 · 0.00% win
Rank 3 · progression6,049 · 0.00% win
Rank 5 · progression5,102 · 0.00% win
Rank 4 · progression3,214 · 0.00% win
Met The Owner! · social475 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.