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Inflatable Bouncy Park Obby

Inflatable Bouncy Park Obby

A Roblox experience owned by Pizza With Bloxy Cola.

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Inflatable Bouncy Park Obby is an obby experience created on 2024-10-29. The game has accumulated 5,288,239 lifetime visits and 819,845 favorites. Currently, zero users are playing. The title holds a 59% like percentage. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

👍 Free Admin At 2,000 Likes 🏆 Reach The End For Prizes 🎁 Wait For Lucky Block Timer For Rewards ✔️ Premium Benefits: +2 Walkspeed 💎 Reach the end for admin!

Last updated by the developer 3 Jul 2026, 10:12 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
5,288,239
lifetime visits
59%
liked (230 👍 / 159 👎)
820,672
favourites (155.2 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gears
800 R$
Magic Carpet
398 R$
Grapple Hook
175 R$
Speed Coil
2 R$
Gravity Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 5 · progression2,044,573 · 90.9% win
Stage 10 · progression1,613,603 · 90.9% win
Stage 15 · progression1,071,538 · 45.5% win
Stage 20 · progression624,666 · 9.1% win
Stage 25 · progression322,781 · 9.1% win
Stage 30 · progression206,197 · 9.1% win
Stage 35 · progression159,620 · 9.1% win
Stage 40 · progression120,032 · 9.1% win
Stage 45 · progression100,991 · 9.1% win
Stage 50 · progression69,744 · 9.1% win
Stage 55 · progression57,116 · 9.1% win
Stage 60 · progression50,412 · 0.00% win
Stage 65 · progression44,279 · 0.00% win
Stage 70 · progression40,470 · 0.00% win
Stage 75 · progression35,157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked23 October 2026 — 59 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:1959no change
3 Oct 2026, 01:1759no change
23 Sept 2026, 01:1659no change
13 Sept 2026, 01:1559no change
3 Sept 2026, 01:0759no change
24 Aug 2026, 01:0659no change
14 Aug 2026, 01:0559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.