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The Fazbear Central

The Fazbear Central

A Roblox experience owned by CupcakeShiny Projects.

HorrorENhorrorsurvivalfnaF

Description (written by the developer; not a statement by this register)

survive

Last updated by the developer 3 Jun 2025, 05:52 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
298,941
lifetime visits
67%
liked (148 👍 / 73 👎)
1,160
favourites (3.9 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fnaf3 W.I.P Early Access
311 R$
Fnaf2 Early Access
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FNAF2 beaten · progression31 · 0.00% win
FNAF1 beaten · progression3 · 0.00% win
FNAF3 beaten · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57676215 August 2026 — 57 % liked4 September 2026 — 59 % liked14 September 2026 — 60 % liked24 September 2026 — 60 % liked4 October 2026 — 61 % liked14 October 2026 — 67 % liked24 October 2026 — 67 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:1867no change
14 Oct 2026, 05:1767+6
4 Oct 2026, 05:1761+1
24 Sept 2026, 05:1660no change
14 Sept 2026, 03:2260+1
4 Sept 2026, 03:2059+2
15 Aug 2026, 01:0657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.