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be STRONG 🥵💪

be STRONG 🥵💪

A Roblox experience owned by Carbon Creations - Gaming.

SimulatorENtransformationstrength simulationgigachad meme

be STRONG 🥵💪 is a Roblox experience created on 2024-10-29. It has recorded 3,190,711 lifetime visits and 189,373 favorites. The title holds a 68% like percentage. Currently, zero users are playing. The genre field is null. The description mentions transforming into a GIGACHAD by eating protein and stomping on others, with an update code "release" offering a 5% strength bonus for Premium players.

Description (written by the developer; not a statement by this register)

Transform into a GIGACHAD by eating tons of protein and stomping on others! can you reach the final form? 💪 👍 LIKE FOR THE NEXT WORLD! 👍 📰 UPDATE 1: 🔥 USE CODE "release" Premium players get +5% strength forever! WARNING: ANY FORM OF EXPLOITING WILL RESULT IN A BAN!

Last updated by the developer 28 Sept 2025, 01:26 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
3,190,711
lifetime visits
68%
liked (2,760 👍 / 1,308 👎)
190,017
favourites (59.6 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BLACKHOLE (10X)
3,999 R$
Troll + Revenge Immunity
799 R$
VIP FOREVER
799 R$
Double Money!
399 R$
2x Max Auras
399 R$
Double Strength!
399 R$
Double Range!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played awesome · welcome2,040,832 · 80.0% win
100K strength, jeez · progression419,614 · 26.7% win
1M strength, whatttt? · progression47,329 · 13.3% win
10M strength, CRAZY 😭 · progression254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3268no change
3 Oct 2026, 05:3068no change
23 Sept 2026, 05:2368no change
3 Sept 2026, 05:2268no change
14 Aug 2026, 05:2068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.