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[MOBILE!📱] The Boy Scouts Of The Philippines

[MOBILE!📱] The Boy Scouts Of The Philippines

A Roblox experience owned by BSP | The Boy Scouts Of The Philippines.

RoleplayENsimulationeducationalroleplay

[MOBILE!📱] The Boy Scouts Of The Philippines is a roleplay experience created on October 29, 2024. It has accumulated 936,893 lifetime visits and 22,847 favorites. The game holds a 92% like percentage. Currently, zero players are active. The description notes the experience is for entertainment and educational purposes, established by user 24kCxtiezz.

Description (written by the developer; not a statement by this register)

This game is purely entertainment and educational purposes only! ⚜️ Want to experience the essence of being a scout? Well it is now your chance to join the RBSP by 24kCxtiezz. 🔎 Established November 1, 2024 by 24kCxtiezz. Dedicated to give opportunities and experiences to all players. All players are welcome to this community. Tags: Roblox Boy Scouts Of The Philippines, Boy Scouts Of The Philippines, BSP, RBSP, Philippine Army, PNP, Army, Scouts

Last updated by the developer 10 Aug 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
936,893
lifetime visits
92%
liked (3,207 👍 / 294 👎)
23,090
favourites (24.6 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra VIP
800 R$
Very Important Person
500 R$
VENTURER RANK
300 R$
OUTDOORSCOUT RANK
200 R$
PATHFINDER RANK
100 R$
Bike Gamepass
50 R$
EXPLORER RANK
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've met the FOUNDER! · welcome8,311 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0692no change
13 Oct 2026, 19:0592no change
23 Sept 2026, 19:0392no change
13 Sept 2026, 18:1792no change
24 Aug 2026, 16:1592no change
14 Aug 2026, 16:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.