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[SHADIC] Shadow Generations Beyond

[SHADIC] Shadow Generations Beyond

A Roblox experience owned by Primastic Development.

RoleplayENShadow the HedgehogSonic RPFramework

[SHADIC] Shadow Generations Beyond is a roleplay experience created on 2024-10-29. It has recorded 1,295,537 lifetime visits and 4,092 favorites. The title holds a 75% like percentage. Currently, zero users are playing. The description notes an early release status with potential bugs and uncertain future updates.

Description (written by the developer; not a statement by this register)

📢: This game has been released early, expect less content and expect bugs and issues. This was published mid-development, as we have moved onto new games. Updates may or may not come. a Shadow the Hedgehog-inspired framework with influences from many games, developed by Prismatic Development. Shadow the hedgehog Sonic the hedgehog Sonic RP Sonic Simulator Sonic Shadow Framework Shadow the hedgehog game

Last updated by the developer 14 Aug 2025, 17:03 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
1,295,537
lifetime visits
75%
liked (728 👍 / 238 👎)
4,101
favourites (3.2 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skin
2,144 R$
Admin Panel!
215 R$
[SALE] Infinite Boost!
99 R$
[SALE] Movie Shadow Skin
99 R$
Toy Shadow!
75 R$
[SALE] Shadic Skin
55 R$
[SALE] Adventure Style!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Found All Chao! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked3 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0875no change
3 Oct 2026, 16:0675no change
13 Sept 2026, 15:4575no change
3 Sept 2026, 15:3775no change
24 Aug 2026, 13:3175no change
14 Aug 2026, 13:3075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.