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[🇧🇷] Engine Brasil BETA

[🇧🇷] Engine Brasil BETA

A Roblox experience owned by C:\Interactive Engine\.

RoleplayPTopen worldroleplaybrazilian culture

Description (written by the developer; not a statement by this register)

• 🔔Presentation • Welcome to Engine Brasil! • • Engine Brasil is an open world roleplay game focused on Brazil. Explore a large map inspired by Brazilian environments, drive various Brazilian vehicles and create your own story in the RP world. • Become whatever you want: driver, worker, explorer or simply enjoy the freedom of the open world while interacting with other players. • The game is focused on immersion, freedom and Brazilian style vehicles, bringing a unique roleplay experience inspired by Brazil. • Commands: • /report • /pvp • /report • /render • /check nick (Police Pack) PC AND MOBILE • /pm or /prf only police gamepass pack Version 1.3 The terms and conditions are available on Discord!

Last updated by the developer 7 Jul 2026, 22:50 UTC.

0
playing (measured 14 Aug 2026, 10:06 UTC)
1,965
lifetime visits
96%
liked (24 👍 / 1 👎)
17
favourites (8.7 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pacote Luxo
49 R$
Pacote Policia
29 R$
Radio
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entered BETA TEST · welcome158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.