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Ability Swords [⛈️]

Ability Swords [⛈️]

A Roblox experience owned by Pretty BAD Gamess.

Fighting & PvPENcombatdestructible environmentability-based

Description (written by the developer; not a statement by this register)

🏙️ Destructible City – Smash players through buildings, trees, and more! ⚔️ 16-Player Servers – Packed, fast, and chaotic! 🔓 Unlock Swords with Kills – No spending, no grinding. ⚡ Ultimates Charge by Kills – The more you fight, the more power you unlock. Choose your sword. Unleash your powers. Wipe the map. Each sword has unique abilities and a possible ultimate, like summoning zombies, spinning, teleporting, or even summoning light beams! 💥 New swords coming regularly!

Last updated by the developer 7 Jun 2026, 18:06 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
18,348
lifetime visits
81%
liked (64 👍 / 15 👎)
72
favourites (3.9 per 1k visits)
29 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Custom death sound
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · progression4,991 · 0.00% win
Garbage finder · collection2,703 · 0.00% win
The Sewers · progression1,875 · 0.00% win
monke · collection274 · 0.00% win
Almighty · progression243 · 0.00% win
Disco Disaster · other207 · 0.00% win
Murderer · progression101 · 0.00% win
Suspicious Sugar · collection55 · 0.00% win
Cheese Pass · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.