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Driftfall (LEGACY)

Driftfall (LEGACY)

A Roblox experience owned by auth’s studio.

AdventureENplatformerlore-heavyhumor

Description (written by the developer; not a statement by this register)

now a old game. unoptimized and buggy. a platformer game consisting of unique mechanics, dense and interesting lore and storyline, diverse characters, unexpected humour, smooth movement, and fun gameplay that’s easy to comprehend. heavily inspired by stars align and an underground hangout game. special thanks to the amazing playtesters that are so dedicated in making this game fun and engaging. :)

Last updated by the developer 30 May 2025, 00:01 UTC.

0
playing (measured 13 Aug 2026, 21:19 UTC)
864
lifetime visits
100%
liked (8 👍 / 0 👎)
6
favourites (6.9 per 1k visits)
30 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

joined · welcome102 · 0.00% win
beta tester · other102 · 0.00% win
grassy hills · other34 · 0.00% win
windy desert · other25 · 0.00% win
citadel of trepidation · progression9 · 0.00% win
waterworks · other8 · 0.00% win
the whining star · other5 · 0.00% win
found something unfinished · secret4 · 0.00% win
muddy swamp · progression4 · 0.00% win
witnessed a star storm · other0 · 0.00% win
secret #1 · secret0 · 0.00% win
dead chat · other0 · 0.00% win
a star storm · other0 · 0.00% win
him · other0 · 0.00% win
defeated arcaea · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.