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Comfort Zone [New AI Bots!!]

Comfort Zone [New AI Bots!!]

A Roblox experience owned by Bdevelopment.

Social & hangoutENsocial hangoutrelaxationambient

Description (written by the developer; not a statement by this register)

Comfort Zone ----- Welcome to Comfort Zone, a gentle space where you can just be and take a break from everything. Choose your own setting: a dark room to drift away, a cozy open space, or a peaceful place to chat with others. Let the sounds of rain, ocean waves, or calming music help you unwind. Here, you can just relax, without any pressure. A moment for yourself to rest and recharge. ----- Disclaimer: This game gets new features on regular base so u may encounter some bugs or glitches. If you come across any issues, please report them via our Dc or the in-game support panel. We also welcome any suggestions for future updates, feel free to share your ideas! AI is still in very early acces, it might still contain bugs. Make sure to let us know using the in-game support panel, thanks and enjoy! ----- Changelog: -AI long time memory is disabled to give younger players a chance to play the game. -Removed the beds from the cabins. -Added chat logs (for moderation and support purposes)

Last updated by the developer 20 May 2026, 13:31 UTC.

0
playing (measured 13 Aug 2026, 05:50 UTC)
2,513
lifetime visits
80%
liked (24 👍 / 6 👎)
92
favourites (36.6 per 1k visits)
30 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,777 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.